

Character designer Takehito Harada described the prinny design as becoming less realistic as development continued. More information on their origins is revealed as the game progresses – they contain human souls and labor in the Netherworld and Celestia to atone for their sins. The game is also filled with prinnies, penguin-like creatures that explode when thrown. Most of these have voice-overs by Etna and do not accurately reflect the plot of the next episode one of the characters refers to these as Etna's fantasies.
#DISGAEA 2 ITEM WORLD SENATE SERIES#
Episodes of the game are separated by previews, parodying such previews at the end of anime series episodes. Souhei Niikawa and Yoshitsuna Kobayashi, the game's producer and main programmer, have explained the intended humor of Disgaea they give the example of Captain Gordon being a satire of American comic book characters. The song "The Invasion From Within" by Tsunami Bomb was licensed for the English audio track by ATLUS due to its organ opening and fast pace, and is only played when English is the selected language. It also gives the player additional chances to see Disgaea's multiple endings without having to start over with characters that have not been leveled up.ĭisgaea's configuration allows the player to select the audio and soundtrack in the U.S. This complements Disgaea's high character level ceiling of 9999, although level is not the sole determinant of a character's strength or ability. At the end of the game, the player can begin again while maintaining the characters' statistics and item inventory from the previous game. The game also has a "cycles" feature similar to the "New Game+" feature found in some Square Enix games, such as the Chrono Trigger series and Final Fantasy X-2. However, bosses and humanoids cannot be captured. It is possible to capture enemy units by throwing them into the player's entry square on the map. The distance that a unit on the map can throw another unit depends on its character class characters with a rogue class and Gordon are the best throwers in the game. One of the game's tutorial levels explains the ability of the player's units to pick up enemies or allies and throw them to a different square on the map. The makers of Disgaea have responded that characters represented by 3D models in other games are often limited by a "set pattern of motions", and they were able to make the characters of Disgaea more expressive with sprites.ĭisgaea has many features which differ from those in other tactical RPGs. While generally receiving good reviews in EGM and other magazines, Disgaea's graphics are often considered below par for the PlayStation 2, due to its heavy use of sprites. The artwork and feel of the game draws heavily from Japanese animation, to the extent that a review in EGM said that it feels like Disgaea was made "by poison-tongued anime nerds hopped up on goofballs". release is available both in English and Japanese, with the exception of the sounds made during battle. Additionally, the game's audio in the U.S.

Disgaea is known for its combination of comedy, over the top gameplay, and unique features the game is filled with gags and parodies.

In September 2003, the GameFly rental service reported that Disgaea was one of its top ten rentals for the month. Nippon Ichi has also licensed or produced a wide variety of Disgaea merchandise, including a manga.ĭisgaea is a tactical role-playing game with an isometric view (overhead at an angle), similar to Final Fantasy Tactics, which is more widely-known in North America. The game follows the adventures of Laharl, a demon prince in the netherworld. by ATLUS on August 2003 and by Koei in Europe on May 28, 2004.
#DISGAEA 2 ITEM WORLD SENATE SOFTWARE#
Netherworld Battle Chronicle: Disgaea) is a fantasy video game for the PlayStation 2, developed by Nippon Ichi Software and released in the U.S. Template:If defined call1 Template:If defined call1 Template:If defined call1ĭisgaea: Hour of Darkness (魔界戦記 ディスガイア Makai Senki Disgaea, lit. Template:If defined call1 Template:If defined call1 Release date(s)
